Just read: Letter To A Christian Nation
Posted in: books, irreligion
It’s been a while since I’ve devoured a book like I did with Sam Harris’ Letter To A Christian Nation. I read it back to back last night, though admittedly that’s not much of an accomplishment given that it is only a little over 100 pages long. Even so, it’s a great read for everyone even remotely interested in religion and atheism – no matter what your take on the subject is. Harris discusses the issues raised by religious beliefs in a very concise manner, and it is a little bit easier to read than Richard Dawkins or Christopher Hitchens (for non-native speakers anyway).
Those of you who like this book you will also enjoy The End Of Faith in which he really roasts religion in general (and Islam in particular). He makes a very strong case not only against fundamentalism and to tell you the truth, some of the things he points out are really alarming. If reading isn’t your thing you should at least check out his talks at Beyond Belief or the Aspen Ideas Festival. Highly recommended.
It finally happened. After over 10 years of service I finally replaced my trusted old, greased-up keyboard with something a little more formidable: a shiny new Logitech Illuminated. It’s simple but elegant, ridiculously slim and, well, illuminated.
A fantastic piece of equipment. It feels great, somewhat like a notebook keyboard. What I particularly like is that all the fancy “multimedia keys” are not separate but accessible through the F-keys and an Fn key (again, like on a notebook). Since I already have a Logitech mouse I didn’t even need to install any additional software. Unfortunately, the multimedia keys such as play/pause and next/previous track do not work with foobar2000. But after some digging through the web I found a solution. Fire up the text editor of your choice and open the players.ini in your SetPoint directory and add this line to the [Players] section (in one line):
foobar2000=wac,foobar2000.exe,{97E27FAA-C0B3-4b8e-A693-ED7881E99FC1},
xxx,xxx,xxx,xxx,xxx,xxx,xxx,0,1,Foobar2000
Et viola, foobar and SetPoint become best friends. This works for foobar 0.9.6.1 under Windows Vista x64 (thanks to Zebulon84 from the forum over at HydrogenAudio), it probably won’t work with versions prior to 0.9.5 or Windows XP.
Update: Law brought to my attention that the anti-spam CAPTCHA was broken for some unknown reason. It should work now, sorry for the inconvenience.
Adventures in fine driving
Posted in: technologyEveryone loves driving. Some even to the point where they slow down in front of a green light just to prolong this joyous activity. Or maybe they are simply retarded and don’t know how to operate a motor vehicle properly.
Either way, for those who don’t own a car – or one that only goes a measly 220 km/h – racing simulations are a good way to vent their road rage. Alternatively you can shoot people in the mouth but since this blog is rated G let’s forget about the brain splattering for now and stick with the fucking cars. I welcome you to join me on a brief tour through the last 20 year of video gaming to see how far we’ve come.
1988: Grand Prix Circuit
Simple but neat – 2D all the way. Its sister game The Cycles: International Grand Prix Racing incorporated hills and was thus 2½D, so to speak. Those were the first two racing games I remember playing, though I guess I did play something earlier on the C64 my dad used to bring home form work over the holidays.
1989: Indianapolis 500
The infamous Indy 500 was one of the first 3D racing games (for the PC anyway). It featured plain, untextured and unshaded polygon-based graphics, that’s oldschool right there. I think we were running it in CGA on our old 80286 so it didn’t even look as fancy as it does in this picture. Reminds me of LHX Attack Chopper which I used to play with my brother. Those were the days.
1991: Formula One Grad Prix
I got Formula One Grand Prix sort of by accident because the game I really wanted was sold out (I can’t for the life of me remember what it was). Lucky me, because the critically acclaimed F1GP was in many respects a milestone. There hadn’t really been much improvement in the polygon department. Everything is a little more detailed but textures or shading were still largely absent.
1994: The Need For Speed
Having never actually played this game I am not going to comment too much on it. But as you can see, textures (albeit coarse) were commonplace by then, so we were finally getting somewhere. Everything still looks somewhat clunky, though. And yeah, from what I gather it is called The Need For Speed.
1997: Need For Speed II SE
Oh yeah, baby. My friends and I used to play NFS2SE for hours on end, round after round. With the rise of 3D hardware acceleration things like reflections and weather effects finally became a reality. On one particular track your windshield got plastered with bugs. Boy was that cool.
2002: Collin McRae 3
Never played this one either. But the era of hardware T&L had long begun and you can see that photorealism finally seems to be within reach, the cars are already there for the most part. People actually look like people (in a racing game!), high resolution textures, the works. Now we’re talking.
2005: Need For Speed: Most Wanted
My roomie is hooked on NFS:MW and despite its age it look fairly good. I would say we have gotten to the point where the environment is realistic enough not to constantly remind you that you’re in a lousy video game.
2008: Need For Speed: Undercover
As I’ve mentioned a few days ago, NFS:UC is my current guilty pleasure. While I can’t really pinpoint any major graphical improvements over Andrew’s NFS:MW, the overall impression is slightly better. I dare say that we have definitely reached a level of realism where under “racing conditions” you wouldn’t even notice any more details. In that regard racing games are unique and differ from say RPGs or first person shooters in that you don’t have time to actually inspect textures and such, simply because you move too fast and your attention is needed on the road.
2011: ?
What’s next? As far as pure graphics is concerned, I believe we are asymptotically approaching photorealism. Any major increase in computational power (read: better GPUs) will only marginally improve the visual appearance. There will be no more big leaps such as going from 2D to 3D or adding real-time reflections. Even resolution-wise we are pretty much at the limits, HD or beyond should suffice for quite some time. Then again, predictions like that pretty much always turned out to be wrong.
The money is in the details. Imagine realistically behaving gravel and sand, smoke or falling leaves vortexing around your car like they do a wind tunnel (particle systems, anyone?). Think about what could be done with more advanced AI, non-scripted autonomously interacting NPCs are just the start. Pedestrians diving for cover when you bomb down the promenade or other drivers flipping you off or throwing their Bud Light at you after you thwart them, buildings collapsing when you hit a supporting wall, fires spreading realistically… Now that would make driving fun again. There is plenty of room for improvement but you probably won’t see it from just looking at the screenshots any more.
I for one am not holding my breath for anything groundbreaking. Things progress slowly and sometimes they even move backwards: where the hell did my rear view mirror and my horn go in NFS:UC, for christ’s sake? It will probably be quite some time before we see any real improvements that truly go beyond simple cosmetics.
Disclaimer: The first three images were taken from Wikipedia, the rest from MobyGames. Most were scaled down to fit nicely on the page (check the MobyGames logo’s size).
I would do anything for love
Posted in: funnySize does matter
Posted in: personal, technologySometimes more really is more. Case in point: computer screens. Unless you do nothing but “office stuff” and watch YouTube you simply can’t have enough screen real estate, especially if you’re a developer. Any serious computer user who says that he wouldn’t prefer two or more screens over one any day of the week is either lying or has never even tried it. But more on that in few days.
A few months back I decided to get a new screen but just couldn’t make up my mind what to get. After weeks (seriously!) of weighing up the different options and their pros and cons I ended up buying a Dell 3008WFP. Thirty decadent inches of awesomeness. (Yes, I need help. Shut it.)
There are – believe it or not – actually a few practical arguments for getting a 30″ monitor. First of all, it has a significant higher resolution compared to smaller ones. The step from 1920×1200 to 2560×1600 is huge – a difference of almost 80%. Compared to my 21″ and 18″ screen it’s more than twice and three times the resolution, respectively:

Secondly, its sheer size is in some cases truly advantageous and not just a dick by proxy. While getting two 24″ screens probably would have been more reasonable, cheaper and possibly more ergonomic, it’s obvious that watching movies is a job for the Big Gun. That damn thing is so insanely huge, it’s not even funny. You know how now matter what screen you buy you always get used to it eventually and everything feels like before? Not with this one you don’t, no Sir! I’ve had it for several months now and it still impresses the crap out of me.
If you sit at an unhealthy distance of say 60 to 75cm (that’s 23.5 to 30 inches, you American SI heathens) it fills out most of your field of vision and you can really immerse in movies and games. Right now I’m playing Need For Speed: Undercover and holy god damn is that fun. With a surround sound system you can hear the cops behind you, you can hear the swoooosh when you pass another car and when you ram something you can actually feel it, thanks to the subwoofer. That’s an experience you can’t have with a small screen, no matter which way you spin it.

That’s not a very exciting screenshot, I know that. Just click on it and view it in full size. If your browser shows scroll bars, you lose ;-)



















